The Lucasfilm Holiday Party this year was three floors of fun and uniquely themed as ‘Hollywood,’ ‘Dollywood,’ and “Bollywood.’ Easily one of the best parties I’ve ever been to, let… read more Lucasfilm Holiday Party 2007
I had the great honor and privilege of meeting the legendary Ralph McQuarrie! For the uninformed check out the website of the man responsible for the incredible visual and conceptual… read more Meeting Ralph McQuarrie
There are a lot of perks at working at LucasArts. There are incredibly talented people everywhere! There’s an amazing campus with a spectacular view of the Golden Gate Bridge, the… read more LEGO Star Wars II
One thing that Jase likes to do — often — is drawing caricatures of the team members working on the project. Sometimes I have to “professionally” frown upon it because… read more Vicarious Caricatures
January 5, 2006
Craig Derrick is an accomplished, creative executive with a proven track record for developing award-winning, blockbuster games, including the fastest-selling LEGO game in history, LEGO Star Wars: The Skywalker Saga, launching one of the biggest hits in mobile gaming, the $1.5B+ top-grossing Family Guy: The Quest for Stuff, and his leadership across the storied Lucasfilm franchises.
In his role at The Walt Disney Company, Craig drives the product vision, content strategy, and execution across a diverse slate of global, interactive entertainment and branded experiences for Lucasfilm Games, including the squad-based multiplayer game, Star Wars: Hunters, the upcoming cinematic action-adventure game, Star Wars Eclipse, the untitled Indiana Jones project, and the long-awaited, Return to Monkey Island.
Before re-joining Lucasfilm, Craig co-founded and directed Fifth Journey's creative slate, focusing on bridging Western and Asian markets to Hollywood talent, and previously led production at TinyCo, where he was instrumental in producing the studio's first licensed games and brand partnerships. He spent over seven years at LucasArts creating and nurturing blockbuster IPs, including Star Wars 1313 and Monkey Island and began his career as a Producer at Parallax Software on the revolutionary first-person shooter series Descent.
Craig is a Producers Guild of America member and an active contributor to the film, game, and academic communities. He’s written for Game Developer magazine, been a guest speaker at Star Wars Celebration, Game Developers Conference and San Diego Comic-Con, and interviewed by Bloomberg, Venture Beat, USA Today, and other online & print news sites.