About Me


Visionary Leader in Game Production and Creative Development

With an illustrious career spanning over three decades, I am a seasoned professional renowned for my exceptional leadership, creative prowess, and unwavering dedication to driving teams to unprecedented success.

My journey through the dynamic landscape of global game production, creative development, and entertainment studio management has been marked by achievements that have left an indelible mark on the industry and have intertwined with the most iconic names in entertainment, forging collaborations with industry giants such as Disney, Lucasfilm, Marvel, Pixar, LEGO, Warner Brothers, and more while my extensive portfolio of over fifty released titles is a testament to my adeptness in transforming ideas into immersive realities.

I remain committed to crafting experiences that resonate with diverse audiences, invigorate teams, fuel innovation, and redefine the ever-evolving gaming landscape.

EXPERIENCE

  • Global, internal, external, co-development, startup, and publishing experience
  • 30 years of professional management experience leading, motivating, and driving teams to success
  • 25+ years of game production experience creating, directing, and executing multimillion-dollar project plans
  • Vast creative development, licensing, and entertainment studio management experience, including collaborations with Disney, Lucasfilm, Marvel, Pixar, LEGO, DreamWorks, DC, Cartoon Network, Warner Brothers, 20th Century Fox, Miramax, Lionsgate, MGM, LAIKA, and Universal Pictures
  • Extensive studio and team operations leadership experience, including product development framework, slate, and strategic planning, editorial and qualitative reviews, talent identification, recruitment, resource management, conflict resolution, facilitation, motivation, and recognition
  • Mastery of project management processes, including project life-cycle models, project charters, scope assessment, sprint planning, budgeting, scheduling, task tracking, and risk assessment
  • Multi-genre experience including free-to-play (F2P), casual, VR/AR, motion-controlled, simulation, first-person shooters (FPS), third-person action/adventure, platformers, extreme sports, and children’s titles
  • Successful development track record contributing to over 50 released titles

SPECIALTIES

  • Product vision, creative direction, and franchise development
  • Studio, project, and client management expertise
  • Proven ability to work under rapid development cycles
  • Exceptional organizational, communication, and time management skills
  • Collaborative, positive and team-oriented
  • Certified ScrumMaster

Beyond his work producing, Craig is an active contributor to the game development and academic communities:

AFFILIATIONS AND ASSOCIATIONS

  • Advisory Board Member, IADT | Tampa (2009 – present)
  • Advisory Board Member, Full Sail University (2005 – present)
  • Advisory Board Member, IGDA Albany, NY Chapter (2005 – present)
  • Founder, IGDA Chapter Albany, NY (2002)
  • Judge, The Next Game Boss, Season 1 (2012)
  • Judge, Independent Games Festival (2006)
  • Full Member, BAFTA (2023 – present)
  • Member, Producers Guild of America (2015 – present)
  • Member, Producers of the Round Table (2007 – 2010)
  • Member, IGDA Credit Standards Committee (2005 – 2008)
  • Member, Academy of Interactive Arts & Sciences (AIAS) (2002 – present)
  • Member, IGDA (2002 – present)

SPEAKING ENGAGEMENTS

  • Star Wars Celebration, Guest Speaker & Panelist (2022)
  • EXPLO at Yale University, Guest Speaker (2018)
  • Pocket Gamer Connects Panel, From Indie to Hollywood – Getting the Best from Third-Party IP (2016)
  • San Diego Comic-Con Developer Panel, Panelist w/Jorg Neumann and Seth Hawkins (2011)
  • International Academy of Design & Technology | Tampa, Guest Speaker (2009)
  • Korea Game Industry Agency (KOGIA), Production Processes and Creative Management Techniques (2008)
  • Full Sail University, Guest Speaker (January 2005, October 2005, & October 2006)
  • IGDA Albany, NY Chapter, Speaker & Chapter Coordinator (2002 – 2005)
  • Game Developers Conference, Beyond Fun: Setting Aesthetic Goals and Sticking to Them (2004)
  • RPI Game Festival & Symposium, Panelist w/Ernest Adams, Katie Salen, and Karthik Bala (2004)