About Me


Visionary Leader in Game Production and Creative Development

With nearly 30 years of experience in global game production, creative development, and entertainment studio management, I am passionate about bringing imaginative concepts to life and delivering exceptional experiences to audiences worldwide. My career has been defined by successful collaborations with some of the most iconic brands in the industry, including Disney, Lucasfilm, Marvel, Pixar, LEGO, Warner Brothers, and more. To date, I’ve contributed to over 50 released titles, generating nearly $2 billion in revenue and spanning diverse genres and platforms.

As a seasoned leader, I excel at navigating creative complexity, driving innovation, and motivating teams to achieve unparalleled success. My expertise lies at the intersection of creative vision, strategic execution, and storytelling excellence, combining business acumen with a deep understanding of design principles and visual aesthetics. From overseeing multimillion-dollar project plans to shaping brand identity and developing groundbreaking content, I thrive on tackling challenges and turning ambitious ideas into reality.

Throughout my career, I’ve led cross-functional teams across internal, external, co-development, and startup environments, managing the entire production lifecycle with precision and purpose. Whether evolving global branding systems, orchestrating high-stakes partnerships, or mentoring the next generation of creators, I am committed to pushing the boundaries of creative excellence.

EXPERIENCE

  • Global, internal, external, co-development, startup, and publishing experience
  • 30 years of professional management experience leading, motivating, and driving teams to success
  • 25+ years of game production experience creating, directing, and executing multimillion-dollar project plans
  • Vast creative development, licensing, and entertainment studio management experience, including collaborations with Disney, Lucasfilm, Marvel, Pixar, LEGO, DreamWorks, DC, Cartoon Network, Warner Brothers, 20th Century Fox, Miramax, Lionsgate, MGM, LAIKA, and Universal Pictures
  • Extensive studio and team operations leadership experience, including product development framework, slate, and strategic planning, editorial and qualitative reviews, talent identification, recruitment, resource management, conflict resolution, facilitation, motivation, and recognition
  • Mastery of project management processes, including project life-cycle models, project charters, scope assessment, sprint planning, budgeting, scheduling, task tracking, and risk assessment
  • Multi-genre experience including free-to-play (F2P), casual, VR/AR, motion-controlled, simulation, first-person shooters (FPS), third-person action/adventure, platformers, extreme sports, and children’s titles
  • Successful development track record contributing to over 50 released titles

SPECIALTIES

  • Product vision, creative direction, and franchise development
  • Studio, project, and client management expertise
  • Proven ability to work under rapid development cycles
  • Exceptional organizational, communication, and time management skills
  • Collaborative, positive and team-oriented
  • Certified ScrumMaster

Beyond his work producing, Craig is an active contributor to the game development and academic communities:

AFFILIATIONS AND ASSOCIATIONS

  • Advisory Board Member, IADT | Tampa (2009 – present)
  • Advisory Board Member, Full Sail University (2005 – present)
  • Advisory Board Member, IGDA Albany, NY Chapter (2005 – present)
  • Founder, IGDA Chapter Albany, NY (2002)
  • Judge, The Next Game Boss, Season 1 (2012)
  • Judge, Independent Games Festival (2006)
  • Full Member, BAFTA (2023 – present)
  • Member, Producers Guild of America (2015 – present)
  • Member, Producers of the Round Table (2007 – 2010)
  • Member, IGDA Credit Standards Committee (2005 – 2008)
  • Member, Academy of Interactive Arts & Sciences (AIAS) (2002 – present)
  • Member, IGDA (2002 – present)

SPEAKING ENGAGEMENTS

  • Star Wars Celebration, Guest Speaker & Panelist (2022)
  • EXPLO at Yale University, Guest Speaker (2018)
  • Pocket Gamer Connects Panel, From Indie to Hollywood – Getting the Best from Third-Party IP (2016)
  • San Diego Comic-Con Developer Panel, Panelist w/Jorg Neumann and Seth Hawkins (2011)
  • International Academy of Design & Technology | Tampa, Guest Speaker (2009)
  • Korea Game Industry Agency (KOGIA), Production Processes and Creative Management Techniques (2008)
  • Full Sail University, Guest Speaker (January 2005, October 2005, & October 2006)
  • IGDA Albany, NY Chapter, Speaker & Chapter Coordinator (2002 – 2005)
  • Game Developers Conference, Beyond Fun: Setting Aesthetic Goals and Sticking to Them (2004)
  • RPI Game Festival & Symposium, Panelist w/Ernest Adams, Katie Salen, and Karthik Bala (2004)