Star Wars Resistance Racer is now available on the DisneyNOW app for iOS and Android mobile devices. The team at Disney at Neo-Pangea really made a fun, little game that really captures the spirit… read more Star Wars: Resistance Racer
I’m excited to announce the next game in the Lego Star Wars franchise! LEGO Star Wars: The Skywalker Saga, from Warner Bros. Interactive Entertainment, TT Games, and Lucasfilm, will contain… read more Lego Star Wars: The Skywalker Saga
Here’s a peek at a big project we’ve been working on. Lucasfilm and Tencent have partnered on a brand new survival game mode in Contra: Return — Imperial Training! Play as… read more Star Wars x Contra: Return
We’re kicking off an amazing collaboration between Lucasfilm and Alim for Brave Frontier 2! Play as Luke, Leia, Han, Chewie and Obi-Wan against Darth Vader, Stormtroopers and other characters from… read more Star Wars x Brave Frontier 2
Big news, everyone! I’m delighted to announce that I’ve accepted a fantastic opportunity from The Walt Disney Company to rejoin Lucasfilm. It’s an incredible honor to return to the Lucas family… read more The Force Reawakens
Craig Derrick is an award-winning, creative executive with a track record for developing some of Hollywood's top brands into blockbuster games, including one of the biggest hits in mobile gaming, the $1B+ top-grossing Family Guy: The Quest for Stuff, and his leadership across the storied Star Wars, Indiana Jones, and Monkey Island franchises.
In his role at The Walt Disney Company, Craig manages a portfolio of global, interactive products, partners, and initiatives for Lucasfilm Games, including the upcoming LEGO Star Wars: The Skywalker Saga, the squad-based MOBA, Star Wars: Hunters, and the recently released Asia-only title, Star Wars: Starfighter Missions.
Prior to re-joining Lucasfilm, Craig directed the development of Fifth Journey's creative, gaming, and VR/AR slate focusing on the Asian markets, and previously, was the head of production at TinyCo, where he was instrumental in directing the studios first licensed IP titles, brands, and partnerships. Before that, he spent seven years at LucasArts overseeing groundbreaking titles, including Star Wars: 1313, and started his career at Parallax Software on the innovative first-person shooter series, Descent.
Craig is also a member of the Producers Guild of America and an active contributor to the game & academic communities. He’s written for Game Developer magazine, spoken at the Game Developers Conference and San Diego Comic-Con, and interviewed by Bloomberg, Venture Beat, USA Today, and other online & print news sites.