I have been to the planet Batuu. I have walked the streets of Black Spire Outpost. I’ve avoided Imperial entanglements. I have drank at Oga’s Cantina and dealt with scruffy-looking… read more Star Wars: Galaxy’s Edge
Big news, everyone! I’m delighted to announce that I’ve accepted a fantastic opportunity from The Walt Disney Company to rejoin Lucasfilm. It’s an incredible honor to return to the Lucas family… read more The Force Reawakens
Great news for Star Wars fans! Great news for Disney stockholders! Great news for Lucasarts?
October 30, 2012
Craig Derrick is a seasoned, creative executive with a proven track record for developing award-winning, blockbuster games, including the fastest-selling LEGO game in history, LEGO Star Wars: The Skywalker Saga, launching one of the biggest hits in mobile gaming, the $1.5B+ top-grossing Family Guy: The Quest for Stuff, and his leadership across the storied Lucasfilm franchises.
In his role at The Walt Disney Company, Craig oversees a gaming portfolio, manages a production team, and drives the product vision, content strategy, and execution across a slate of global, interactive entertainment and branded experiences for Lucasfilm Games, including the squad-based multiplayer game, Star Wars: Hunters, the upcoming cinematic action-adventure game, Star Wars Eclipse, the untitled Indiana Jones project, and the long-awaited, Return to Monkey Island.
Before re-joining Lucasfilm, Craig co-founded and directed the development of Fifth Journey's creative slate, focusing on bridging Western and Asian markets to Hollywood talent. He previously led production at TinyCo, where he was instrumental in producing the studio's first licensed games and brand partnerships, and spent over seven years at LucasArts creating and nurturing blockbuster IPs, including Star Wars 1313 and Monkey Island. He began his career as a Producer at Parallax Software on the revolutionary first-person shooter series, Descent.
Craig is also proudly a member of the Producers Guild of America and an active contributor to the film, game, and academic communities. He’s written for Game Developer magazine, spoken at the Game Developers Conference and San Diego Comic-Con, and interviewed by Bloomberg, Venture Beat, USA Today, and other online & print news sites.