Overload, the spiritual successor to Descent, made by my friends and former members of the original Parallax Software / Outrage Entertainment team, is finally being released on May 31st! The… read more Overload Release Date
Interplay has a brand new website up with dedicated pages to some of their previous games, including Descent! Not really sure where this image above comes from, but I assume… read more Descent Forever?
Excited to release my first PlayStation game: Descent: Maximum. Built on top of the recently released Descent II for PC, we’ve made an all-new experience exclusively for PlayStation with new… read more Descent Maximum for PS1
April 30, 1997
Craig Derrick is an award-winning, creative executive with a track record for developing some of Hollywood's top brands into blockbuster games, including one of the biggest hits in mobile gaming, the $1B+ top-grossing Family Guy: The Quest for Stuff, and his leadership across the storied Star Wars, Indiana Jones, and Monkey Island franchises.
In his role at The Walt Disney Company, Craig directs a portfolio of global, interactive products, partners, and initiatives for Lucasfilm Games, including the upcoming LEGO Star Wars: The Skywalker Saga, the squad-based arena combat game, Star Wars: Hunters, the recently announced Indiana Jones project from Bethesda Game Studios, and the upcoming cinematic action-adventure game, Star Wars Eclipse.
Prior to re-joining Lucasfilm, Craig directed the development of Fifth Journey's creative, gaming, and VR/AR slate focusing on the Asian markets, and previously, was the head of production at TinyCo, where he was instrumental in directing the studios first licensed IP titles, brands, and partnerships. Before that, he spent seven years at LucasArts overseeing groundbreaking titles, including Star Wars: 1313, and started his career at Parallax Software on the innovative first-person shooter series, Descent.
Craig is also a member of the Producers Guild of America and an active contributor to the game & academic communities. He’s written for Game Developer magazine, spoken at the Game Developers Conference and San Diego Comic-Con, and interviewed by Bloomberg, Venture Beat, USA Today, and other online & print news sites.