Overload, the spiritual successor to Descent, made by my friends and former members of the original Parallax Software / Outrage Entertainment team, is finally being released on May 31st! The… read more Overload Release Date
Interplay has a brand new website up with dedicated pages to some of their previous games, including Descent! Not really sure where this image above comes from, but I assume… read more Descent Forever?
Excited to release my first PlayStation game: Descent: Maximum. Built on top of the recently released Descent II for PC, we’ve made an all-new experience exclusively for PlayStation with new… read more Descent Maximum for PS1
April 30, 1997
Craig Derrick is an accomplished, creative executive with a proven track record for developing award-winning, blockbuster games, including the fastest-selling LEGO game in history, LEGO Star Wars: The Skywalker Saga, launching one of the biggest hits in mobile gaming, the $1.5B+ top-grossing Family Guy: The Quest for Stuff, and his leadership across the storied Lucasfilm franchises.
In his role at The Walt Disney Company, Craig drives the product vision, content strategy, and execution across a diverse slate of global, interactive entertainment and branded experiences for Lucasfilm Games, including the squad-based multiplayer game, Star Wars: Hunters, the upcoming cinematic action-adventure game, Star Wars Eclipse, the untitled Indiana Jones project, and the long-awaited, Return to Monkey Island.
Before re-joining Lucasfilm, Craig co-founded and directed Fifth Journey's creative slate, focusing on bridging Western and Asian markets to Hollywood talent, and previously led production at TinyCo, where he was instrumental in producing the studio's first licensed games and brand partnerships. He spent over seven years at LucasArts creating and nurturing blockbuster IPs, including Star Wars 1313 and Monkey Island and began his career as a Producer at Parallax Software on the revolutionary first-person shooter series Descent.
Craig is a Producers Guild of America member and an active contributor to the film, game, and academic communities. He’s written for Game Developer magazine, been a guest speaker at Star Wars Celebration, Game Developers Conference and San Diego Comic-Con, and interviewed by Bloomberg, Venture Beat, USA Today, and other online & print news sites.