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Home » Behind the Scenes of Monkey Island 2: SE

 Posted in LucasArts, Monkey Island

Behind the Scenes of Monkey Island 2: SE

 May 28, 2010 686

The Monkey Island 2: Special Edition trailer, making of, webdoc thingajig has been released today and just in time for my birthday! Check out just how much we jammed into this amazing game by clicking on the video above.

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Monkey Island 2: SE Developer Commentary →
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Craig Derrick (2019)

Craig Derrick is an accomplished, creative executive with a proven track record for developing award-winning, blockbuster games, including the fastest-selling LEGO game in history, LEGO Star Wars: The Skywalker Saga, launching one of the biggest hits in mobile gaming, the $1.5B+ top-grossing Family Guy: The Quest for Stuff, his leadership across storied Lucasfilm franchises - Star Wars, Indiana Jones, and Monkey Island - and has spent years collaborating with an array of talent and entertainment executives worldwide.

In his role at The Walt Disney Company, Craig drives the product vision, strategy, operations, and execution for a multi-year, high-profile portfolio of iconic content and beloved brands. He directs and leads a team of producers while overseeing all aspects of production across multiple development partners, ensuring IP quality and consistency for Lucasfilm Games, including Quantic Dream's upcoming cinematic action-adventure game Star Wars Eclipse, the next Indiana Jones game from Bethesda, the forthcoming squad-based multiplayer game Star Wars: Hunters, and the long-awaited, critically successful, Return to Monkey Island.

Before re-joining Lucasfilm, Craig co-founded and directed Fifth Journey's development slate, focusing on bridging Western and Asian markets to Hollywood studios while directing multiple game titles, such as Kubo: A Samurai Quest, and collaborating with high-profile talent, including Kevin Hart; he previously ran production at TinyCo, where he was instrumental in producing the Studio's first licensed games and creating the playbook to turn entertainment brands into hit mobile games, and spent seven years at LucasArts incubating and nurturing blockbuster IPs, including Star Wars 1313. He began his career at Parallax Software, creators of the revolutionary first-person shooter series Descent.

Craig is a Producers Guild of America and The British Academy of Film and Television Arts member. He actively contributes to the film, game, and academic communities, has spoken at Star Wars Celebration, the Game Developers Conference, and San Diego Comic-Con, and has been interviewed by Bloomberg, Venture Beat, USA Today, and other online & print news sites.

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