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Home » Buttonless: Bringing Monkey Island to iOS

 Posted in Interview, LucasArts, Monkey Island

Buttonless: Bringing Monkey Island to iOS

 January 11, 2012 1394

Check out this new book called “Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them” for an interview with me about the development of both Monkey Island 1 & 2 Special Edition and what it took to bring these games over to iOS. You can buy the book on Amazon here.

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Craig Derrick (2019)

Craig Derrick is an award-winning gamemaker whose creative leadership has driven blockbuster games that have generated nearly $2 billion in revenue and thrilled audiences worldwide. His recent credits include the blockbuster action-adventure Indiana Jones and the Great Circle, the record-breaking LEGO Star Wars: The Skywalker Saga, and the critically acclaimed Return to Monkey Island.

At The Walt Disney Company, Craig directs the development and execution of a multi-year portfolio of iconic franchises for Lucasfilm Games. Leading a team of producers, he manages the full lifecycle of game development in collaboration with multiple partners, including Quantic Dream's cinematic action-adventure game Star Wars Eclipse, Zynga's squad-based shooter Star Wars: Hunters, Disney's groundbreaking collaboration with Epic Games' Fortnite, and many others.

Previously, Craig co-founded Fifth Journey, a startup bridging Western and Asian markets with Hollywood studios and celebrity talent. At TinyCo, he spearheaded their first licensed games, including the top-grossing Family Guy: The Quest for Stuff, contributing to the company’s $100 million valuation and acquisition. Earlier in his career, he spent seven years at LucasArts, where he led game teams, reimagined classic titles, and shaped iconic and original IPs such as Monkey Island and Star Wars 1313. He began his career at Parallax Software, creators of the revolutionary Descent series.

As a member of the Producers Guild of America and BAFTA, Craig is committed to advancing storytelling and interactive entertainment. He actively contributes to the film, game, and academic communities and is passionate about mentoring future creators and inspiring teams to achieve their fullest potential.

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