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Home » Buttonless: Bringing Monkey Island to iOS

 Posted in Interview, LucasArts, Monkey Island

Buttonless: Bringing Monkey Island to iOS

 January 11, 2012 538

Check out this new book called “Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them” for an interview with me about the development of both Monkey Island 1 & 2 Special Edition and what it took to bring these games over to iOS. You can buy the book on Amazon here.

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Craig Derrick (2019)

Bio

Craig Derrick is a seasoned, creative executive with a proven track record for developing award-winning, blockbuster games, including the fastest-selling LEGO game in history, LEGO Star Wars: The Skywalker Saga, launching one of the biggest hits in mobile gaming, the $1.5B+ top-grossing Family Guy: The Quest for Stuff, and his leadership across the storied Lucasfilm franchises.

In his role at The Walt Disney Company, Craig oversees a gaming portfolio, manages a production team, and drives the product vision, content strategy, and execution across a slate of global, interactive entertainment and branded experiences for Lucasfilm Games, including the squad-based multiplayer game, Star Wars: Hunters, the upcoming cinematic action-adventure game, Star Wars Eclipse, the untitled Indiana Jones project, and the long-awaited, Return to Monkey Island.

Before re-joining Lucasfilm, Craig co-founded and directed the development of Fifth Journey's creative slate, focusing on bridging Western and Asian markets to Hollywood talent. He previously led production at TinyCo, where he was instrumental in producing the studio's first licensed games and brand partnerships, and spent over seven years at LucasArts creating and nurturing blockbuster IPs, including Star Wars 1313 and Monkey Island. He began his career as a Producer at Parallax Software on the revolutionary first-person shooter series, Descent.

Craig is also proudly a member of the Producers Guild of America and an active contributor to the film, game, and academic communities. He’s written for Game Developer magazine, spoken at the Game Developers Conference and San Diego Comic-Con, and interviewed by Bloomberg, Venture Beat, USA Today, and other online & print news sites.   

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