Craig Derrick | Creative Director & Executive Producer

Overload Release Date

Posted on May 9, 2018

Overload, the spiritual successor to Descent, made by my friends and former members of the original Parallax Software / Outrage Entertainment team is finally being released on May 31st! The game was successfully kickstarted back in March 2016 and the team has made some incredible progress all along the way. I can't wait to play this on PS4 and VR...that is if my stomach can handle the vertigo. You're going down!  Buy the game now on Steam here.

Descent 3 Post-Mortem

Posted on October 13, 1999

Game Developer Magazine: October 1999

Written by two guys that no longer work there.  Read the full post-mortem at Gamasutra

Descent 3 Tournament in Las Vegas

Posted on August 28, 1999

As part of the release for Descent 3 Interplay sponsored a $50,000 multiplayer tournament in Las Vegas.  Mark, Jerry, Chris P., Damien and I were in attendance to see the winner crowned while also jumping in to play a few matches ourselves.  Great time with the guys and what a fun way to promote the game!

Craig standing next to a giant check.

Getting set up for the tournament.

Mark and Jerry getting a round in before the final tournament.

Drinks at the Star Trek Quark bar with the team.

Testing

A Mark Dinse Original

Descent 3 Launch Day

Posted on June 17, 1999

Descent 3 Team. From Left to Right: Sean Lynn, Chris Claflin, Doug Brooks, Matt Toschlog, Daniel McMillan, Chris Hayes, Craig Derrick (Me), Samir Sinha, Kevin Bentley, Mark Dinse, Jeff Slutter, Jerry Berlongieri, Matt Long, Jason Leighton, Christopher Pfeiffer, Luke Schneider, Nate Goudie, Josh Foreman, and Andy Crosby. Photo by Laurie Ford

The Descent 3 team on launch day in Ann Arbor, Michigan outside of the Outrage Entertainment offices.

Descent Maximum for PS1

Posted on April 30, 1997

I bet this sounded better in the marketing meeting

Excited to release my first PlayStation game: Descent: Maximum.  Built on top of the recently released Descent II for PC, we've made an all-new experience exclusively for PlayStation with new levels, visual effects, updated controls to take advantage of the PlayStation controller, and more!

Descent Maximum for PlayStation 1

My First Game: Descent II: The Infinite Abyss

Posted on November 15, 1996

My Big Break

Posted on April 3, 1996

Next Generation Magazine: April 1996

This was the issue that kicked off my game industry career.  I had been reading Next Generation magazine since it was available in the States and well before when it was only an imported magazine known (still is!) as Edge.

This article was the first I knew of that actually provided a map of the United States that listed game companies with their address and primary contacts.  Of the many companies listed only two were in Michigan -- both located in Ann Arbor about 35 miles from my home -- Media Station and Parallax Software.

I knew very little about Media Station.  But I did know Parallax Software as I was already a big fan of their game Descent (a two-page ad for Descent can be found in this same magazine on pages 34 & 35 just before the cover article).

The contact listed at Parallax was for a Matt Toschlog but without an email or available job to apply for I wasn't really sure what to do next as I wasn't an artist, programmer, or PR person.  However, I kept coming back to a quote in the article that said:

Beyond any technical qualifications, game companies need imaginative, creative, and dedicated people who -- above all -- love games

I always felt that quote described me perfectly so if it was really true that game companies (and hopefully Parallax) were looking for that then maybe I could get my first break.  I was just scared and didn't really know how to take that first step.

A few weeks go by and I haven't made a move.  But then we get news at my current job that our company has been acquired by Texas-based ACS, Inc. and is likely closing our offices or transferring us out-of-state.  This naturally leads just about everyone to the Sunday want ads section in the newspaper where my co-workers notice this posting:

The Detroit News

Read the entire 'How to get a job in the game industry' article compliments of the Internet Archive: