Craig is the game development equivalent to Nick Fury. He knows talent, he builds teams, directs the action, assesses every situation, and whatever the project needs, start-to-finish, he’s the guy… read more Ian Dominguez
Craig is the gold-standard of Producers. He is an absolute master of communication, relationships, structure, and motivation. He has the amazing ability to get consistently stellar work out of his… read more Thomas Gatewood
Craig is a lifesaver. He came onto a project that had seen a carousel of vision holders with limited production know-how and within weeks brought stability, a release feature set,… read more Chelsea Howe
Craig is one of the best coworkers I’ve had in my career. He’s knowledgeable without being arrogant; has fantastic interpersonal skills and drives conversations with ease; trusts the people he… read more Veronica Gonzalez
March 6, 2019
Craig Derrick is an accomplished, creative executive with a proven track record for developing award-winning, blockbuster games, including the fastest-selling LEGO game in history, LEGO Star Wars: The Skywalker Saga, launching one of the biggest hits in mobile gaming, the $1.5B+ top-grossing Family Guy: The Quest for Stuff, and his leadership across the storied Lucasfilm franchises.
In his role at The Walt Disney Company, Craig drives the product vision, content strategy, and execution across a diverse slate of global, interactive entertainment and branded experiences for Lucasfilm Games, including the squad-based multiplayer game, Star Wars: Hunters, the upcoming cinematic action-adventure game, Star Wars Eclipse, the untitled Indiana Jones project, and the long-awaited, Return to Monkey Island.
Before re-joining Lucasfilm, Craig co-founded and directed Fifth Journey's creative slate, focusing on bridging Western and Asian markets to Hollywood talent, and previously led production at TinyCo, where he was instrumental in producing the studio's first licensed games and brand partnerships. He spent over seven years at LucasArts creating and nurturing blockbuster IPs, including Star Wars 1313 and Monkey Island and began his career as a Producer at Parallax Software on the revolutionary first-person shooter series Descent.
Craig is a Producers Guild of America member and an active contributor to the film, game, and academic communities. He’s written for Game Developer magazine, been a guest speaker at Star Wars Celebration, Game Developers Conference and San Diego Comic-Con, and interviewed by Bloomberg, Venture Beat, USA Today, and other online & print news sites.