Professional Summary
Professional Summary
- Strong leadership, creative direction and project management background.
- Deep internal development and publishing experience
- Multi-genre game experience including: action / adventure, first / third person, extreme sports, casual, arcade and children’s titles.
- Mastery of project management processes including: project life-cycle models, risk assessment, budgeting, scheduling, tracking, and team management & organization.
- Extensive studio management experience including: talent identification & recruitment, performance management, conflict resolution, team facilitation, motivation and recognition.
- Strong client relationship management experience including working with: Lucasfilm, Pixar, DreamWorks, Disney, Marvel, DC, Cartoon Network and Warner Brothers.
- Successful development track record contributing to over 25 shipped titles.
Beyond his work producing, Craig is an active contributor to the game development and academic communities:
Affiliations and Associations
- Advisory Board Member, IADT | Tampa (2009 - present)
- Advisory Board Member, Full Sail University (2005 - present)
- Advisory Board Member, IGDA Albany, NY Chapter (2005 - present)
- Founder, IGDA Chapter Albany, NY (2002)
- Member, IGDA (2002 – present)
- Member, Producers of the Round Table (2007 - present)
- Member, Academy of Interactive Arts & Sciences (AIAS) (2002 – present)
- Member, IGDA Credit Standards Committee (2005 – 2008)
- Judge, Independent Games Festival (2006)
Speaking Engagements
- International Academy of Design & Technology | Tampa (2009)
- Korea Game Industry Agency (KOGIA), Production Processes and Creative Management Techniques (2008)
- Full Sail University, Guest Speaker (January 2005, October 2005, & October 2006)
- IGDA Albany, NY Chapter, Speaker & Chapter Coordinator (2002 - 2005)
- Game Developers Conference, Beyond Fun: Setting Aesthetic Goals and Sticking to Them (2004)
- RPI Game Festival & Symposium, Panelist w/Ernest Adams, Katie Salen, and Karthik Bala (2004)
Awards
- 2009 NAViGaTR Award Recipient
Articles and Interviews
- PC Gamer, The Secret of Monkey Island (2009)
- The Guardian UK, The Secret of Monkey Island: Special Edition Interview (2009)
- Destructoid, Why LucasArts Updated Monkey Island (2009)
- Albany Times Union, Where Play is Serious Business (2002)
- Game Developer Magazine, Postmortem: Outrage’s Descent 3 (1999)
- PyroPimps, RealAudio Interviews (1998 - 1999)
- Numerous online & print interviews in support of games produced


