Craig Derrick | Creative Director & Executive Producer

Pocket Gamer Connects

Posted on June 28, 2016

I had a great time visiting Vancouver, British Columbia and speaking at Pocket Gamer Connects with these fine gentlemen!

Pocket Gamer Connects Panel: From Indie to Hollywood – Getting the best from Third Party IP
(L/R - Ryan Lessard, Craig Derrick, Sam Chandola, and Tarnnie Williams)

Panel: From Indie to Hollywood – Getting the best from Third Party IP

From Marvel to Family Guy the Top Charts are filled with games built with licensed IP. Licensed IP acts as a great way to tap into existing communities but also adds layers of complexity to development and marketing. This panel will ask the experts to share their keys to success for acquiring users when working with major licensed IP with a focus on launch marketing.

The Next Game Boss Ep.1: The Concept

Posted on January 31, 2012

Yep, that's me sitting in the "Simon" chair crushing some kids' dream of being the Next Game Boss.  Here's the official description from IGN:

Six teams of up-and-coming devs compete in IGN's new reality competition show, The Next Game Boss, for a prize package worth $10,000!

In the premiere episode, the contestants are given the challenge to create a video game concept but are thrown two last minute twists: they can only use one button for player input and it must also be PC compatible! Watch the first episode, hosted by IGN's Naomi Kyle and Daemon Hatfield with special guest judge Craig Derrick from LucasArts then leave us a comment below and answer this week's question: which team are you rooting for?

They edited out all of our arguments, the crying and my jokes!  Oh well, I guess Greg Miller is the only guy that gets to be funny at IGN.  Anyway, I had a blast doing this and wish all of the teams the best of luck throughout the competition and into what I'm sure will be long careers within the game industry!

And a special thanks to Ken Fox for putting much of this together and inviting me to be their first guest judge!

Comic-Con 2011 Panel: Kinect Star Wars

Posted on July 24, 2011

Gamespot has added the complete video of our session at Comic-Con 2011 moderated by Mike Snider of the USA Today where we discuss the making of Kinect Star Wars, the introduction of the Podracing mode and announce the Limited Edition R2-D2 Xbox 360!

Giving my best stump speech.

Kinect Star Wars Panel @ Comic-Con 2011

Posted on July 7, 2011

Cool Logo!

Only two weeks until I share the stage with my buddy Jorg to talk about all of the NEW stuff coming in Star Wars Kinect!  You'll definitely want to stick around until the end to hear about something really cool and special, plus we're giving away free posters.  Yes, you heard me right -- FREE POSTERS!

Here's the official word on Thursday's panel:

10:00-11:00 Kinect Star Wars Panel— Enter the Galaxy with studio head Jorg Neumann (Kinect Publishing) and lead producer Craig Derrick (LucasArts) as they discuss the highly anticipated title with USA Today's Mike Snider, sharing new game play from the iconic Star Wars universe, revealing an all-new mode, and unveiling an exciting announcement. All attendees will receive a limited-edition poster. Room 32AB

You can check out the rest of the schedule here

Full Sail Advisory Board & Panel

Posted on October 13, 2006

Thank you Rob Catto, Michelle Gaudette, and Full Sail University for the honor of inviting me to join your Program Advisory Board and speak to so many of the next generation of game development superstars.   The new facility is amazing and the opportunity to learn game development in a state-of-the-art facility with great teachers is something I wish I had when I started off.  Cheers to everyone involved and all of the new friends I made during this trip.

Leading with my chin!

The packed house of students, the esteemed panel, and me with my mouth half open.

Legendary group of people. And also me.

Albany IGDA Inaugural Meeting

Posted on November 15, 2002

I'm proud to announce the formation of an official chapter of the IGDA right here in Albany!  We had our first meeting last night upstairs at the Albany Pump Station to a packed house with our guest speaker, Tim Stellmach, giving a great presentation on game design and his perspective on the industry.

I hope you'll join us in building our small community of game developers in the region and as we connect with the local educational bodies to build relevant education and training for the next generation of game developers.

Downtown Albany, New York

Our first IGDA meeting!

Game Designer Tim Stellmach from Vicarious Visions

Special thank you to the IGDA's Jason Della Rocca , Vicarious Visions' Tobi Saulnier, and RPI's Marc Destefano for all of your support and guidance in helping me get this successfully off the ground!