Craig Derrick | Game Producer

A Eulogy for LucasArts

Posted on April 7, 2013

Filed under: LucasArts Comments Off

IGN News : LucasArts Closes Its Doors

Posted on April 3, 2013

Filed under: LucasArts Comments Off

The Walt Disney Co. Buys LucasFilm

Posted on October 30, 2012

Great news for Star Wars fans! Great news for Disney stockholders! Great news for Lucasarts?

Gamescom 2012: Star Wars 1313 Preview

Posted on August 23, 2012

Craig stands proudly as Mark lurks in the background.

I had the pleasure of attending Gamescom 2012 this year in beautiful Cologne, Germany to discuss and play our run-time demo of Star Wars 1313.  We had a fantastic reception to the game at E3 and again at Gamescom.  But don't take my word for it.  Check out this great write-up from El33tonline:

Titled ‘Star Wars 1313,’ the game is set in the bowels of the storied planet of Coruscant (famous in the Star Wars fiction), and is in development at LucasArts’ studios in San Francisco and Singapore. LucastArts’ Craig Derrick was on-hand to walk us through the game while the company’s Mark James (platform technical director) was also lurking in the darkness of the demo room (located in Activision’s booth) to oversee proceedings.

“Star Wars 1313, for us, is our first mature-themed game at LucasArts,” Derrick began. “It’s about playing as a bounty hunter in the most dangerous place in the galaxy – the ruthless criminal underworld of Coruscant’s Level 1313."

The demo began with a few close-ups of vehicles and a few environmental shots that in most any other game would seem pretty standard, except in Star Wars 1313, every last bolt, scratch and scrape is displayed in glorious detail – as I said before, I couldn’t believe that this was all really running real-time at a playable framerate.

The characters, too, benefit from an incredible level of care and attention and while their faces, bodies and movements still appear ‘game-like,’ it’s at a point where it truly does look like the CG you would expect in a Star Wars film, or a Pixar animated movie.

See the incredible game footage and read the entire article at El33tonline's website: here

 

Conan O’Brien Reviews Kinect Star Wars

Posted on July 11, 2012

Kinect Star Wars Developer Video

Posted on March 13, 2012

Take my hand as I lead you on a journey through the different game modes in Kinect Star Wars.  Jedi Destiny, Podracing, Rancor Rampage, Galactic Dance Off and Duels of Fate.  That's five games in one!

CES 2012: Kinect Star Wars in 3D!

Posted on January 20, 2012

Kinect Star Wars was back in action and this time in glorious 3D at the 2012 Las Vegas CES.  Here are Microsoft's Major Nelson and Glenn Gregory to show how it's coming along.

Extra Bonus Footage: My buddies Drew Skillman and Tim Schafer's latest game Double Fine Happy Action Theater.

 

Monkey Island Special Edition Collection Released

Posted on August 24, 2011

Available now for PS3, X360 and PC in Europe-only (sorry America!) is the Monkey Island Special Edition Collection! With this game you get both Monkey Island Special Edition titles, the full soundtrack for both games and for the first time ever all of the storyboards created for the Curse of Monkey Island movie previously in development at Industrial Light & Magic! How cool is that!???

X-Play’s Preview of Kinect Star Wars

Posted on July 26, 2011

X-Play host Morgan Webb and I show off the Limited Edition R2-D2 Xbox 360 and discuss the new Podracing mode revealed at Comic-Con 2011.

 

Comic-Con 2011 Panel: Kinect Star Wars

Posted on July 24, 2011

Gamespot has added the complete video of our session at Comic-Con 2011 moderated by Mike Snider of the USA Today where we discuss the making of Kinect Star Wars, the introduction of the Podracing mode and announce the Limited Edition R2-D2 Xbox 360!