Craig Derrick | Game Producer
16Sep/060

LEGO Star Wars II

LEGO Star Wars II

There are a lot of perks at working at LucasArts. There are incredibly talented people everywhere! There's an amazing campus with a spectacular view of the Golden Gate Bridge, the Palace of Fine Arts, and downtown San Francisco. The dining commons offers a variety of different types of meals for lunch that change daily. Our on-site gym ensures that you can work off all those different lunches and the tasty desserts too.

But every so often the best perk we get is cool free stuff!

This past Tuesday saw the release of Lego Star Wars II for every game console and this year's collection of the Original Star Wars DVD's with the unaltered versions of the classics. Lego Star Wars looked pretty good and I was probably going to pick it up, but I wasn't so sure about the movies. Luckily, I didn't have to because at lunch they gave away a copy of the game (I picked the 360 version) and each of the DVD's for free!

Very Special Thanks, Uncle George!

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16Sep/060

Communication Tips for Game Producers

When I started in the industry there was little information available on game development and even less on game production. I had no idea what was expected of me because I hadn’t come up through Q/A or had the benefit of working under an experienced producer. There I was getting my first break in the industry as my company’s only producer and I had no idea what to do. So I did what anyone else in this position would do -– I panicked.

Then I went looking for information on how to be a game producer.

I found myself asking, “What does it take to be a good producer?” Should I have more technical skills? What about team building or scheduling? Given the lack of best practices and industry-wide processes (with the exception of a few GDC whitepapers), I relied on other industries for information. I read books on project management, software development, construction, film production, and sports management. I read anything I could get my hands on.

What I found between them all was one common theme – communication. If you’re going to work with people to accomplish any type of task, you need to be able to communicate with them. It doesn’t matter if it’s verbal, written, hand signals, or even telepathic. As producers it is our number one priority to communicate with our team and stakeholders. You need to be able to get information into the hands of others. This is the way that you as a producer will properly set expectations for your project.

Bill Petro understands this need and has recently written an article for Gamasutra entitled “Communication Tips for Game Producers” You can read the full article at the following link:

http://www.gamasutra.com/features/20060905/petro_01.shtml

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